r/Starfield 20d ago

Bethesda say Starfield is still being worked on by 250 devs News

https://www.pcgamesn.com/starfield/bethesda-team
7.6k Upvotes

2.1k comments sorted by

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u/DroppedSo4p Crimson Fleet 20d ago

Can I just have the option for stairs instead of ladders in my ship? Or at a bare minimum an idea of how the interior will look before I pay, run, load, run, bitch about the 3 weird sets of ladder placement just to run back and pay to change it blindly again? Please.

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u/CunnedStunt 20d ago

I might blow your mind here, but you can just jump up the ladder holes. I think I used the ladder like 3 times when I first started until I realized a jump + one tap on the boost pack get's you up the ladder holes 10x faster than using them lol.

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u/derth21 19d ago

Helps to have the right pack - balanced or power.

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u/ambewitch 19d ago

Any will do, you can ledge grab I believe.

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u/AMX-008-GaZowmn Crimson Fleet 20d ago

Seems most of those people are working on DLC rather than patching the game (unless exploits are involved apparently).

Just hope it doesn’t end up like Skyrim, with some launch issues remaining unfixed even on the still rather recent Anniversary edition (ex: they never fixed the bug that doesn’t allow Studder Imperial Armor to be improved).

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u/Propaslader 20d ago

I've been replaying Skyrim and encountered a bug I wasn't aware of where if you try to do Vilkas purity quest before Farkas', it makes him a permanently uninteractable and undismissable follower

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u/Dairy_Seinfeld Crimson Fleet 20d ago

Jeez… I remember running into this one in 2012.

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u/Merkbro_Merkington 20d ago

We will not be talking about Starfield bugs 10 years from now

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u/postmodest 20d ago

"...Who?"

"Starfield, man! ...legendary open world RPG?"

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u/NEBook_Worm 20d ago

I lol'd.

Bethesda had part of a plan.

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u/TholosTB 19d ago

It's barely a concept.

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u/Strider0905 20d ago

I got your reference!

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u/mikerophonyx 19d ago

This guy's playing Starfield. He thought we wouldn't notice but we did.

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u/Strider0905 19d ago

Haha! Good one Tony.

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u/Verus_Sum 20d ago

Because no one will be playing it?

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u/froggz01 20d ago

Because everyone will be playing Star Citizen. lmao, I’m joking that game will still be in Alpha version.

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u/Verus_Sum 20d ago

That's a long time in development hell 😅

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u/djseifer Ryujin Industries 19d ago

It has three more years to go to beat Duke Nukem Forever's record of 14 years development time.

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u/hi_im_antman 20d ago

Because no one will be playing it.

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u/Verus_Sum 20d ago

The thing is, I reckon I would replay it - but I certainly wouldn't expect the bugs to be fixed if even Skyrim doesn't get that level of care..

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u/SparkySpinz 20d ago

Larian fixed more bugs in a single patch than Bethesdas whole career. Like goddamn

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u/ThatAboutCoversIt 20d ago

I am so excited to get BG3 for Xbox.

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u/Ameerrante 19d ago

Tbf, I am a (newly minted) Larian die-hard, but their most recent patches seem to be doing more breaking than fixing. T_T

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u/TTV_xxero_foxx 20d ago

We won't even be talking about Starfield 10 years from now. This game doesn't have a fraction of the holding power Skyrim did

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u/MrSavage_ 20d ago

r/RemindMeBot 10 years

Someone is gonna feel pretty stupid in 3651 days

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u/Matra 19d ago

Nice try, there will be 3 leap years between then and now, it's 3653 days ya chump!

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u/Nightmare_ofSolomon 20d ago

Too true. The majority of the game is lacking in anything to draw me in. Every fucking character is as 2d as Preston, if not moreso, the powers and temple gameplay loops are complete trash, and I spent more of my 6-7 hours before uninstalling, either loading or walking 10s of Kilometers through empty, barren and boring landscapes with absolutely nothing of interest to be found, and why? Because I have zero other way to get from A to B, once at the pre-assigned landing point, that for some reason, isn't even in the same fucking postal code as where my ship landed.

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u/TTV_xxero_foxx 20d ago

Oh good God those damn temples. I can't believe that passed muster for a primary quest mechanic

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u/MoshMuth 20d ago

I was confused after the 3rd one.

Like...that's it?

Really?

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u/TTV_xxero_foxx 19d ago

Yeah and the powers you get aren't even all that fantastic. At least the quests for each of the different Thums in Skyrim were unique and involved some kind of dungeon crawl and boss fight.

Meanwhile in Starfield you just park stupidly far from what is an identical friggin temple every time, then you pretend to use radio disturbance to find the giant temple that you clearly see, make a quick jog and do that bullshit. Zero challenge involved in actually getting there and getting the powers.

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u/Sere1 19d ago

Seriously, after the first one you'd think you'd just park next to the identical temple that's right over there instead of throwing a dart at the map and landing wherever it hit.

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u/TheMadTemplar 20d ago

Skyrim had that holding power mostly due to its massive modding community. Fo4 didn't get as big because the setting was more restrictive. I think Starfield is such a modders playground that it will have similar holding power to Skyrim, if not quite as good.

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u/TTV_xxero_foxx 20d ago

This is just factually untrue. Modding didn't come to console until years after it was available on PC, and console was the majority of the gaming community back then. Even unmodded Skyrim has incredible holding power.

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u/Eglwyswrw United Colonies 20d ago

Modding didn't come to console until years after it was available on PC

Yet Skyrim achieved its pop culture status as a modding juggernaut because of the (smaller) PC community.

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u/Algorhythm74 20d ago

You know, one thing I respect about Rare with Sea of Thieves that all devs should do - is address if you cannot fix a bug, rather than just ignoring it and pissing off the community.

SoT has some hit reg issues, but the team is always open and talks about how changing it could fundementally break the game engine. Even still, they try to revisit it and tweak thing for a better experience from time to time.

I'd be fine if Bethesda did this, rather than just going dark and ignoring players, and the reality that modders fix what they couldn't.

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u/techleopard 20d ago

Not that I approve of the way Bethesda shits on its playerbase on the regular, but in their defense... when a company the size of Rare does this, nobody bats an eye. When Bethesda starts to open their mouth it's a full blown press release and Zenimax executives begin sweating and eyeing their quarterlies.

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u/Algorhythm74 20d ago

That's true. But that's why they get paid the “big bucks”. Yes, its greater stakes, but if you want to sustain that level - you need to keep your community happy or they run the risk becoming irrelevant. Especially with videogames and a vocal online minority.

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u/QX403 Trackers Alliance 20d ago

The bugs can be fixed, the majority of the bugs from their games are fixed by the unofficial/community patches, Bethesda just doesn’t give a shit.

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u/fucuasshole2 20d ago

Yup, it’s on the switch version too

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u/Prismaticundercoat 20d ago

Last I played Skyrim I got locked out of main story progression when you go meet the leader of the blades. It has happened in every install for me

10+ years, at least 4 different PCs and I still have to go and manually unzip some file in the game directory to progress from that point.

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u/Maine_Made_Aneurysm 20d ago

How does it happen?

The bug Ive come across the most is terminally aggressive followers and the castle volkihar main gate bug.

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u/Prismaticundercoat 20d ago

The big I was referencing is when you have to go meet the blades guy in the sewer. You knock on the door and there is a conversation that happens when he is behind the door.

My games always get stuck there because they don't load the audio file or something for what the guy has to say.

He's the workarounds from 2011. I last year to look this up when the enhanced edition launched and I replayed. I couldn't believe it was still a thing.

https://gamefaqs.gamespot.com/pc/615805-the-elder-scrolls-v-skyrim/answers/307046-cornered-rat-questesbern-didnt-want-to-open-his-cell-doorany-suggestions

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u/EllenRipley0615 19d ago

I get a bug with Karliah every single time during the Theives Guild quest, where she refuses to open the gate that leads to the area where you become a Nightingale. I finally found a mod that fixes it a few years back. If I don't use the mod, the quest stays broken.

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u/Pilotwaver 20d ago

I remember that. You have to take one of the other companions on as your follower to get it off. Like one of their side missions.

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u/MrCheezeMonkey 20d ago

Why do you think modders do those unofficial patch mods... To clean up Bethesda mess... 😭😭😭

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u/Sockoflegend 20d ago edited 20d ago

Thing is modders hang around to work on games they love. I think with Starfield they did good but it just isn't gonna have that same community love put in.

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u/BelterBorsch 20d ago

BLOOD ON THE ICE

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u/DeathMetalPants 20d ago

I did this one last night and forgot just how damn fickle it is. I ended up console-commanding the quest reward into my inventory and saying fuck it.

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u/Ryos_windwalker Spacer 20d ago

really? i've never ran into much trouble with it, apart from actually triggering susanna to get knifed.

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u/DeathMetalPants 20d ago

If you do things in the wrong order it can cause the necklace to bug out and never be identified.

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u/Ryos_windwalker Spacer 20d ago

huh, you just sell it to the guy and then it's identified when you get it back later. never had any issue with it not working.

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u/DeathMetalPants 20d ago

It's possible to finish the quest without ever talking to him or selling the amulet or having it identified. Then you're left with an amulet you can't get out of your inventory that has no stats.

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u/Ryos_windwalker Spacer 20d ago

if you don't get the amulet identified, then it isn't identified.

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u/DeathMetalPants 20d ago

That's the problem. You can talk to the wizard dude who you can falsely accuse. He can identify the amulet as well but it can bug out where he tells you what the amulet is but it doesn't update the amulet in your inventory. I ended up reading through the wiki on the quest and found the only way around that bug is to console command the unidentified out of your inventory and then command the correct one in.

All I know is I did it wrong lol

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u/vinciblechunk 20d ago

I made the mistake of going too far in the Dark Brotherhood questline and Blood on the Ice never triggered for me. Bye-bye ever owning the house in Windhelm. This was on the 2021 release.

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u/esfocp65 Ryujin Industries 20d ago

I've run into multiple bugs with this quest. The first time I played it, there wasn't even a dead body. Everyone was standing around looking at nothing. This quest is like tap dancing through a minefield. If you don't do it exactly right, various parts of it get royally screwed up.

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u/Ouyin2023 20d ago

There's bugs in Starfield that were present in FO3

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u/PxcKerz 20d ago

There are bugs in Starfield that were ALSO present in FO4.

Perma-invisibility when using armor that has chameleon. Only fix is to reload a save.

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u/Itchy_Bandicoot_9525 20d ago

For a while Andreja suffered from permanent invisibility, but just her head... was quite alarming. Another time she got stuck in the "falling" animation so was kind of floating around following me with her arms waving in the air like the inflatable dudes at car dealerships.

Don't get me started on their inability to do a simple animation of your companion laying in bed waking up from rest after you bang one out... every. single. time it glitches out. I basically don't pass by a bed without using it for the exp bonus.

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u/ElGosso 20d ago

I remember reading a post about Fallout 76 where people were mad about a bug that couldn't be fixed in an online game but modders otherwise would have patched on day one because it was an engine bug that had been carried over from Gamebryo and was in every game from from Morrowind on.

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u/Ouyin2023 20d ago

BGS should be embarassed

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u/ElGosso 20d ago

It's honestly insane to me that every single game they put out gets a massive community bugfix that they can't incorporate into rereleases for some reason. Even if they can't use that code specifically, they could look at it to find the bugs and that's a huge chunk of the work done.

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u/slayden70 Constellation 20d ago

Admit that you like the Skyrim glitch where your follower gets smacked into orbit by a giant though. Never fix that Bethesda.

I'm fact, my guess is Shattered Space will be space Tamriel on the edge of the Settled Systems with a bunch of followers forming a ring around the planet. Lydia NOOOOOO!

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u/xgh0lx 20d ago

pretty sure this games equivalent is shooting their packs and watching their heads get stuck in the ceiling.

At least that's my head cannon 😂

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u/esfocp65 Ryujin Industries 20d ago

Ooh. I love that! Makes me LOL.

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u/creamd0nut 20d ago

Funnily enough, they did patch that, and reverted that change because people liked it.

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u/EnduringAtlas 20d ago

Somehow I doubt it was a bug to begin with, everyone experienced it and while I don't think Bethesda is particularly great at QA, that one seems really impossible for the devs to have missed. I could be wrong but just like, if it's a bug, how is it possible they missed that?

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u/thatguythere47 19d ago

It probably was noticed but deemed low priority. IIRC the bug is that all damage done past the point you kill someone is turned into kinetic force. For most times the player/companion dies that isn't going to be much but giants have ridiculously high damage (especially if you're new and don't have a ton of health) despite being in a low-level zone.

Sure it looks silly but it only happens after someone dies so it doesn't really effect their gameplay.

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u/Significant-Chart-24 20d ago

Yeah i had a bug in Winterhold questline playing on the xbox 360 back in the day and my brother had the same bug with the latest version on the ps5 last year. Kinda crazy tbh

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u/DeathMetalPants 20d ago

Unless my memory is failing me...they never tend to change/fix core gameplay. I feel like the things we complain about will never be on their radar. We will have to wait for mods and that saddens me. The vanilla Skyrim experience is still amazing. Starfield, not so much.

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u/HoosegowFlask 20d ago

Bethesda generally doesn't have a great track record of major patches.

IMO, though, things are changing for them negatively public opinion-wise. They need a real Hello Games/CDPR moment here and need to deliver some major updates before any paid DLC.

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u/yourfriiendgoo 20d ago

This is kind of what I’ve been thinking. A lot of people say Bethesda doesn’t have a great history of supporting their games which is true but I feel like the public kind of puts more pressure on devs now because of stuff like NMS or cyberpunk, plus with fo76’s turnaround that might give them even more reason

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u/casualmagicman 20d ago

The final patch of Skyrim introduced 4 game breaking bugs that never got fixed until the Special Edition came out

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u/novyah 20d ago

There's some seriously game breaking, quest preventing bugs such as being unable to continue with the main quest at a certain point in the eye, needing all characters to be present there (when you have to fix it up), but if you also have to marry them at the same time there character is unable to be present at the marry location, so you are unable to continue with main quest because you are prompted to complete your character quest, causing you to have to revert to an earlier save. Lost several hours of progress because of this.

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u/LiebesNektar 20d ago

Oooh, DLC makes sense! Thats what they are doing.

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u/Roman64s 20d ago

are these 250 devs in the room with us ?

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u/throwaway01126789 Constellation 20d ago

Show us on the doll where the 250 devs touched you.

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u/CatatonicMan 20d ago

Front right pocket. Right in the wallet.

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u/ansonr 20d ago

See how the defendant pulled out the little doll's pockets to show he's poor.

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u/stockmule 20d ago

Finding a simpson reference in the wild

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u/Dangerous_Werewolf73 20d ago

Are you left handed? Or do you keep your phone in the same pocket as your wallet?

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u/Badonkey_kong 20d ago

I keep my phone in my left pocket even though im right handed

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u/CavemanMork 20d ago

Lol show us the bugs that these 250 devs touched

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u/Mr-Superbia 20d ago

Do.. do you see these 250 devs right now?

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u/Fichewl 20d ago

I want to tell you my secret now. I see dev people. Walking around like regular people. They don't see fan complaints. They only see what they want to see. They don't know they're devs.

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u/Roman64s 20d ago

I don't

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u/HealthyStonksBoys 20d ago

Unfortunately whoever designed their dev tools loved loading screens so please be patient

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u/NinjaPiece 20d ago

I heard that whenever they take a bathroom break, they have to go through a loading screen.

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u/ya_boi_joseph Constellation 20d ago

Is it in black n white for no reason like the docking CS?

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u/Acrobatic_Airline605 20d ago

Tod Howard legally changed the name of one employee to ‘250 Devs’

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u/[deleted] 20d ago

If you listen to the full interview, he describes how many people worked on each game. I feel like he means 250 worked on Starfield, rather than currently are. There is no way these minor patches that took so long had 250 devs full time.

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u/Life-Appointment6515 20d ago

He says we have 250 on Starfield, 250 on TES6. Something like that I’m p sure

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u/CavemanMork 20d ago edited 20d ago

I have to admit I kind of laughed at this.

I general I'm far more positive about the game than most people here, and I haven't sufferent a huge amount of bugs.

But that being said, when I looked at the unofficial community patch on PC thats been worked on by 6 people Iirc, then compare that to the output of the 250devs still working on starfield you do have to wonder what the fuck they are doing over there at BGS.

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u/glowtape 20d ago

Part of it is that it has to be rigorously tested and work well with whatever else is gonna be integrated into their codebase. A mod you can just uninstall, if it bugs out.

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u/wascner 20d ago

Welcome to a big company.

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u/jansteffen 20d ago

Also Baldur's Gate 3 has already pumped out multiple updates with literally over a thousand fixes each

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u/NZafe Constellation 20d ago

Well yeah, the game is still getting multiple DLCs.

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u/NMDA01 20d ago

I just want them to fix the game first and let me progress my storyline

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u/reboot-your-computer 20d ago

250 devs and we can’t even get a monthly patch? They must be working on DLC because the base game needs a patch to drop. I haven’t touched it since the 2nd week it was out because I have quests that can’t be finished due to bugs.

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u/kosh56 20d ago

It's embarrassing how long it is taking them to get this latest patch out.

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u/OccasionalComment89 20d ago

I suspect that their tools and QA process are shit and it is holding back their devs.

By comparison, Larian has their processes and tools in order and it lets them work quickly.

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u/punyweakling 20d ago

Larian also did a paid public beta for three years.

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u/Argonston 20d ago

And it shows during the parts that were in that public beta. The parts that weren't, well...

I think BG3 would be perceived VERY differently if the entire game's quality was more like Act 3.

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u/Sethroque 20d ago

I'm still baffled by the beta patch

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u/OhHaiMarc 20d ago

I like the patch they added to steam beta last week with 0 notes or explanation. Top notch stuff here

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u/FcoEnriquePerez 20d ago

suspect that their tools and QA process are shit

"suspect" at this point we are SURE

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u/physicsOG 20d ago

Waiting on Hardcore and hopefully a MAP.

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u/TimelyRaddish 20d ago

Hardcore mode would save this game for me- make it so my choice of space suit really matters and I have to prepare properly for every landing would make everything really meaningful, add in having to sleep and eat+permadeath, it might be the perfect survival space game.

Even could add fuel so you have to build outposts to go to the outer reaches of the galaxy and still be able to refuel properly

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u/downtownebrowne 20d ago

Environment stats on suits seem largely meaningless at this point. I couldn't agree more that I would like to have to tailor my suit choice to the environment, and make me actually use remedies that fix burns, frostbite, broken bones etc..

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u/[deleted] 20d ago

That was/is one of my favorite mechanics in Ark, if you're not dressed for the climate you're visiting, you're fucked.

The game makes things likes different sets of clothes and eating food important, which really helps motivate you to build a homebase and use it.

One of the biggest gameplay downsides for me with Starfield is for being an RPG it isn't very immersive in the sense there's no real stakes. It feels more like I'm playing something like Star Wars Jedi Survivor.

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u/E_boiii Crimson Fleet 20d ago

This game would do so well with survival. Cooking/ medicine would matter more. Hoping ship fuel becomes a thing like it was originally

Hoping for a melee overhaul also.

I think this would bring the game up a point or 2 for a lot of people

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u/stjiubs_opus 20d ago

the ingredients for a hardcore/survival mode are all there. Pretty sure ol Toddy boi himself even said they "nerfed" (see removed) some of these aspects because they were deemed too unforgiving. For example, fuel is in the game. It just never depletes. It only acts as a barrier vs a real game mechanic. I truly believe the intent was that you would essentially have to make outposts to farm fuel in order to get to the furthest reaches of the systems. Instead what we got is being forced to jump to a closer system on the way to a far one then jump again. Like, in the MQ there is a point where the game tells you that you need a jump range of 28 or 30 LY or something in order to progress...I had a ship with 25 LY jump range and had no problems finishing the MQ. Essentially, they removed those aspects of the game without doing any real analysis on how it would effect gameplay, story, etc.

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u/TimelyRaddish 20d ago

Yeah, viewing the game through this lens, everything starts to make sense more- it forces you to interact with all the games systems, like cooking and settlement building plus spacesuit upgrading would be way more relevant so that you could spec one suit into whatever environmental resistance you want- definitely feels like the game was intended to be far more hardcore than it ended up being

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u/Tuo_Larips 20d ago

They really shouldve just let it stay a survival/hardcore rpg. They tried to homogenize for the masses and it just brought in people who were put off by it anyway and pissed off the people who it was meant for in the first place.

I think Starfield in 5 years will be an 8 or 9/10 game as is and possibly higher with mods.... but it really shouldn't take that for a company with these resources and creative minds.

It really seems like most covid games not named elden ring or TOTK had a lot of trouble and didnt fully recover.

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u/starsrift 19d ago

I don't see how they can get around all the loading screens.

To do anything:

Start in New Atlantis (or wherever)

  1. Travel to and load the ship
  2. Play a short cinematic of getting into the chair.
  3. Bring up the star map. Select a planet/asteroid.
  4. Play a short cinematic to lift off.
  5. Load the planet/asteroid's local space box.
  6. Bring up the planet map. Select a landing spot.
  7. Load the landing spot, land.
  8. Exit your ship.

None of that is fun. And then you've got to walk to your destination. I think it's still not going to be fun in five years.

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u/Pierce-G 20d ago

A survival mode like they did for fo4 is something I’m really hoping they bring to starfield eventually. I could never go back to not playing survival on fo4 after my first time trying it

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u/Weskerrun 20d ago

I actually went back to playing FO4 survival after playing through a few Starfield quest lines. It just feels too easy, Survival mode has spoiled me. It practically makes Fo4 a whole different game entirely, so good.

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u/big_thundersquatch 20d ago

I gave it another chance this weekend. Did a nice chunk of the Vanguard and Crimson Fleet stuff. The exploration just falls so flat for me. In Skyrim I’d make a new character and just explore / level for dozens of hours before even touching the main quest. In Starfield I feel like the only thing you can do is quests.

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u/MarijuanoDoggo 20d ago

The world is so big and so small at the same time. Huge empty areas that serve no real purpose other than to make the world feel expansive. In Skyrim you could travel across the map without fast travel and come across so many interesting locations and quests.

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u/pineappleshnapps 19d ago

Yeah I would’ve loved some more cities, or at least decently settled systems, and an actual conflict between the factions would’ve been cool. I really enjoyed the game I really felt like the story side of it was kind of lacking. Hoping for some cool DLC.

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u/Blajammer 19d ago

Yah. Even the big cities seem tiny and there's no interaction conflict at all beyond the questlines and a few random instances.

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u/[deleted] 19d ago

I was expecting huge cities and lots of content in them. Procedural generation handled the expansiveness, should've restricted repetition and made outpost building fundamental to exploration. I assumed the majority of the game would've been in cities and their immediate vicinity without so many load screens. They nailed the space combat.

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u/Gringos 19d ago

Space at large just isn't a good setting for open world exploration gameplay. It's too massive to be meaningful.

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u/Blajammer 19d ago

I think for me that's where the problem lies. Bethesda tried to take the whole: "you see that mountain there....you can go to it," thing of skyrim but with several star systems. it's one thing to populate a region of a landmass with quests/npcs/towns/cities/POI's etc. it's a whole other thing to populate an entire planet with stuff. They went wide rather than tall and thusly the game suffers from shallow and skin deep content.

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u/TheConnASSeur 19d ago edited 19d ago

The problem isn't space, it's a lack of creativity. Sure, space is big, but that doesn't mean empty. It's like the ocean. A good space game is like a good ocean game. You have to make that vastness "smaller." Obviously, you need faster movement(either wind at sea, or FTL engines in space), but you also need to "see" further to detect cool stuff. In a space game you'd ideally have some form of long range sensors that can scan objects and alert the player. It should be no different than an object of interest on your compass in Skyrim. Your ship notifies you that sensor have detected something cool. Maybe even have your sensor stack make your ship highly visible to space pirates and "other things," so the player can choose to be risky and informed or fly blind but silent.

Now as for fast travel, drop it. It's like seasons 7/8 of Game of Thrones. When you can instantly teleport anywhere, the world is very, very small. You lose the sense of grand adventure. It also feeds lazy quest design. You start to see tons of "go here, go there," quests that have you ping-ponging around the corners of the map for no other reason than dumb design. Travel needs to take time. It needs to be a journey. And It needs to be worth it. Players are more than willing to travel for a long time as long as there's something cool there at the end.

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u/RebelMattyB 20d ago

Good. The game has so much potential. It's just...... empty.

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u/Afb3212 House Va'ruun 20d ago edited 19d ago

That’s the problem with potential. It’s just potential.

[EDIT] Just to clarify- this statement has nothing to do with the game. Potential being just potential is just that. It applies to many things. Shit the sky has shown the potential to rain at my house for a week and I’m still like…. Just potentially gonna rain…

Hell the first time I said it was in regards to a conversation with a friend of mine over Diablo 4 when he was trying to convince me that that game had great potential, and I replied “that’s the problem; it’s just potential.” And I played it and I agreed. It had potential. And that remained potential. And probably still does. I uninstalled it.

Please don’t read too much into this one single sentence. I love the game. I have almost 500 hours and I’m still in my first NG+ and having a great time. I won’t turn a blind eye to the bugs, crashes, glitches, save file errors, ass economy, and some questionable physics. But I have far too few fucks to give about coming on here and posting a fucking college thesis about one or two little things that chuff my fucking muffins so bad that I expect a thousand people to read my ten paragraph essay about how bRoKeN the game is because my ship lands ten feet off center and I wholly expect you to believe me and back my ass up when I say I’m uninstalling and never coming back until all the patches and dlc and mods are available in five years. But it’s still fun to me and potentially will be for a while.

And for anyone saying this game is so broken and unplayable, try Bloodbowl 3. The goddamn main menu would crash. The goddamn submenus would only take you back to the main menu. My friend and I tried to play it for two days before getting full refunds because the game literally did not function in any capacity.

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u/HalfCentury2019 20d ago

My HS football coach described potential as, “Right now you’re not worth a shit, but someday you might be.”

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u/[deleted] 20d ago

Mine said potential means you suck now lol

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u/tjmaximus 20d ago

Damn, you really should go to the authorities…

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u/writetoAndrew 20d ago

We had a coach award a "most improved" to one of my team mates, which just basically meant that he was shit at the beginning of the year. He did not hear the end of it from us.

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u/itokdontcry 20d ago

LMAO god, this was me. I was complete garbage. Come JUNIOR YEAR I wasn’t a negative player when I was on the field.

Didn’t get any award for it, but my coach told me I was the funniest project he’s gotten to work on. Told me no matter how much I practice my footwork, I will always look like I’m running away from a swarm of bees. Good times.

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u/Zahmbomb1337 20d ago

And potential needs people to act on it.

Not poke it with a stick, and release a patch next year.

Your train is losing steam Bethesda.

This game made me very concerned about the Elder Scrolls installment. Will we still have emotionless NPCs with the same old pan and scan camera with the NPCs staring off to the left?

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u/lilbelleandsebastian 20d ago

fallout has dropped off in quality, starfield is not high quality, i dont think people should be carrying massive expectations for the next elder scrolls

i think it will be good because elder scrolls is really their last faultless IP but if they botch it, we are going to watch a video game giant fall

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u/[deleted] 20d ago

I have zero hope now for next es. Starfield is quite possibly the most boring game I’ve ever played. There just nothing there.

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u/bluebarrymanny 20d ago

I think that last point has already happened and we’re just slowly realizing as their games take a while to release. It’s like economic policy. The fuckup happens now, but you really feel it in 5 years.

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u/itokdontcry 20d ago

My hype for ES6 went out the window with Starfield. BGS has not proven to me they can make a great AAA title since 2011.

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u/MioAnonymsson 20d ago

I'm not sure from where, but I once heard someone say "Don't let potential be written on your tombstone".

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u/NMDA01 20d ago

Potential does not equal great. It equals to nothing until it can be utilized or achieved

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u/Available_Grab6605 19d ago

If they give vendors infinite money I'll restart playing. All the waiting for 2 Days got old real quick.

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u/Dry_County5267 20d ago

The only thing I want done is creation kit at this point. Zero faith in BGS to fix the core issues of the game.

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u/Sharpiette Constellation 20d ago

True. I have more faith in modders than the very people that made the game, when it comes to fixing the game.

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u/JesusDiedforChipotle 19d ago

Forreal just let people mod the game already. This game has potential to be amazing with mods. I also want them to make outposts like settlements in fo4 and let me build mini cities

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u/glowtape 20d ago

I sure hope that quite a few of them are working on additional assets for these procedural POIs. Like a lot of assets. A metric shit ton of them.

When I still played it, I found three ship wrecks in one system. Two on the same planet. All three were 1:1 the goddamn same.

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u/Bananamcpuffin 19d ago

I literally went from one shipwreck to the exact same shipwreck 2 hills over...

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u/digestedbrain 19d ago

This is the kind of shit that has kept me from playing. Like yeah, certain cave types in Skyrim were very similar, but at least the layouts had some changes, and could have vamps/mages/Falmer/bandits/those little troll dudes. They didn't have the same exact enemy placement and items every time.

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u/Llohr 19d ago

I still think there should be people working on nothing but new points of interest. I'd be having them kick out one or two every month for the foreseeable future.

Heck, they could each each dev with the proper skillet to contribute one POI, and they'd not only get a whole bunch of new POIs, they'd likely be extremely varied due to individual taste.

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u/[deleted] 20d ago edited 9d ago

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u/Urheadisabiscuit 20d ago

God if this is what we got could you imagine the state of the game if they hadn’t delayed it? And iirc it was Microsoft who suggested the delay, so Bethesda was seemingly ready to ship the game in a worse state than the actual launch lol.

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u/[deleted] 20d ago

I think the content level would be similar, but the game would be super buggy. Todd said they spent 9 months dev time essentially just fixing bugs and optimizing Xbox performance

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u/awful_source 20d ago

Yet NPCs are still facing away from me while talking

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u/caffeinated-sarcasm 20d ago

8 months earlier.

I kind of wish I could play the build that made Microsoft delay the game.

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u/bluebarrymanny 20d ago

Microsoft would’ve been shitting themselves. Starfield is already mixed in reception, but MS would’ve had Starfield release in an awful state with Redfall right behind it. Talk about staving off any more Xbox purchases.

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u/GTARP_lover 20d ago

I want to play the version before Microsoft came in. I've got the feeling they've cut so much content, it would probably be better albeit much more buggy.

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u/gmr2000 20d ago

They were cutting features that weren’t fun for some of that time

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u/UglyInThMorning 20d ago

I like how they cut the fuel system but left enough of it behind between things like fuel tanks and people constantly giving you gas money at the start of the game that I was fully convinced I needed to buy fuel for like… fifteen hours.

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u/Fuck-MDD 20d ago

They missed a few...

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u/ansonr 20d ago

Its not even that there isn't a lot of meat its more like the skeleton has a normal amount of meat on it, but for some reason the skeleton is 10 times larger than normal. There are hundreds of hours of content in the game. Its just awkward to get to.

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u/Schenectadian 20d ago

I enjoy Starfield overall and agree with most of the criticisms but it does irk me a bit that this game, easily the least impressive of their franchises thus far, is part of why ESVI will take so long to come out.

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u/OwnStill8743 20d ago

Let's be real...all the money they spent went to the dude that made that sandwhich

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u/xgh0lx 20d ago

Can we stop and appreciate that Oblivion and Fallout 3 were made by only 70-80 people and Skyrim's team was only 110?!

For all the crap people give them I think they forget just how small the team at BGS games is compared to others.

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u/warm_rum 19d ago

It's honestly quite flooring. What return did they get from doubling their staff?

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u/ExtraFirmPillow_ 19d ago

I’m sure the developers don’t have to work 80 hour weeks anymore for one

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u/warm_rum 19d ago

If that's the case, then I'm all for it.

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u/Guilty-Independent78 19d ago

I’m not a game dev but I think it’s not fair to assume that development was different back then or not, we should ask this question to a professional instead of redditors

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u/d1stor7ed 20d ago

The focus on quantity over quality has left the game feeling like an empty, loading-screen simulator. I wish they had just focused on making three or four planets with hand-built environments and lots of things to do and discover. Instead its hundreds (?) of mostly empty planets.

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u/HolaEsteban 20d ago

Man, people below are really straw-manning your loading screen comment. When it comes down to it, exploration is very unsatisfying and the worlds mostly feel lifeless and lack diversity of experience

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u/cee-ell-bee 20d ago

Not just worlds, but space too. I get space is empty, but there’s literally nothing exciting to explore in space, with only the typical 3v1 space battle from time to time. Think back to all the interesting systems in Freelancer almost TWENTY YEARS AGO.

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u/reddit_app_is_trash_ 20d ago

Even the relationships are empty.

After doing a marriage quest, the personality literally changed into just “oh my god I love you, thank you for the honor of speaking with you” every single conversation introduction

Like now and then sure, but that was such a weird change

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u/[deleted] 19d ago

The "loading screen simulator" remark really strikes a nerve with people for some reason. I made that comment myself and got some nasty replies about it. Fact is the game has a major problem with its stop-and-start nature that kills the sense of exploring or even being in a big open world.

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u/A_DAM84 20d ago

This is coming from someone who is still enjoying Starfield, almost all of the quality of life features I personally think should be in the game I had to get from mods. It shouldn't take 250 devs months to release DLSS and HDR support.

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u/CatatonicMan 20d ago

Consider that they had the entire development cycle to make the UI not suck, and yet all they managed to come up with was one of the shittiest, most useless UIs I've seen recently.

Taking months to implement basic features is just par for the course, methinks.

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u/DodgeyWodgie 20d ago

I think it’s the shittiest UI ive ever seen in a game, and im not being hyperbolic. It actually makes me laugh out loud alone to myself like a goofball at times

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u/Balkanoboy 20d ago

Hoping for Xbox support soon!

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u/DeadlyJoe 20d ago

In a year I'll pick Starfield back up, just as I picked up Cyberpunk. Such is the modern gaming experience. :P

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u/Pinkernessians 20d ago

I mean, Bethesda has talked up the post-launch support, but we’re still waiting for the first minor patch to actually land.

It’s time to walk the walk, Todd. BGS isn’t keeping pace with Larian at all.

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u/kanid99 20d ago

I agree with lackluster post launch support but a minor correction - they've had, I Believe, already 2 minor patches since launch.

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u/Justintime4u2bu1 20d ago

Yeah, I just got BG3 after the lull period after starfield, and I was comparing patch releases between BG3 and starfield.

BG3’s first patch was 1000+ fixes

While Starfield’s was a minor patch with a handful of improvements.

What the heck is Bethesda even doing?

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u/DexNihilo 20d ago

Hey hey--

It takes a long time to drag all the bags of money they made from us to the bank, you know.

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u/Breakingerr 20d ago

Larian is not working on DLC like BGS is doing now.

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u/caffeinated-sarcasm 20d ago

Are you saying that BGS is focused on building DLC for profit, while Larian is fixing their issues?

(Larian is working on their next game, too, btw)

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u/Roman64s 20d ago

Exactly, I can't believe its taking this long to get the first major update out of beta and into public.

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u/AH_Ace 20d ago

BGS isn't keeping up with any other single player developers, not just Larian. Two months without an actual update has been unheard of for years, and the game needs the update it's not like it's flawless

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u/sf3p0x1 20d ago

Are these devs communicating with each other? They sure as hell aren't communicating with us.

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u/oORikkaOo 20d ago

With the exception to DLCs, why is this becoming that standard? Why do developers like Bethesda think it's acceptable to publish a AAA game with the expectation that they will need to patch out bugs and work on issues with the game AFTER release? Paying a premium for an AAA game should mean the game is READY TO SHIP, not half assed and then 'ready to ship' mmm maybe in a few months after bug fixes. Maybe starfield isnt the biggest abuser of this and maybe Bethesda isn't either. But this is certainly becoming more and more prevalent and it's getting annoying.

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u/LiebesNektar 20d ago

What the hell are they doing then.

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u/irrelevanttointerest 20d ago

Paid dlc and whatever framework is necessary for them to push paid mods again.

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u/Morbid187 20d ago

That's cool. Starfield didn't blow me away but I enjoyed it & am very likely to come back for the DLC. I just hope it's not a Cyberpunk situation where they fix the game but it takes a few years & I have to buy it on a newer console just to get the new experience.

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u/Zarniwoooop Trackers Alliance 20d ago edited 20d ago

Legend says that 100% of these devs are working on more food items and nothing else.

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u/Derricksoti 20d ago

You know I had a lot of fun at first to start field but a lot of the traveling and bugs I have stopped me in my tracks from finishing the main story. I'm going to revisit this game but a couple years and hopefully it'll actually be able to finish the game this time around

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u/SilveryDeath 19d ago

No idea why this is surprising as they have the Shattered Space DLC coming out for the game. I imagine that it will be a pretty chunky DLC given that it was part of the deal when getting the $35 premium upgrade. Also, odds are good they do a 2nd DLC since every Bethesda game (Morrowind, Oblivion, Skyrim, Fallout 3 & 4) has had at least two DLCs.

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u/Hallivar 20d ago

With 3 mediocre patches… yeah right. They are all working on DLC and Mod Tools so that the community can fix their game.

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u/ovid10 20d ago

They should add some writers and quest designers, not just devs.

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u/BotGiyenAdam 20d ago

FOR DLCs not for the game. this game will never receive Cyberpunk tratment

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